Volumize volume rendering engine

High quality, high speed volume rendering

Volumize volume rendering engine

The Volumize engine enables high quality high speed volume rendering using state of the art algorithms.

Volumize enables all rendering algorithms to be computed either by exclusive use of the GPU or by exclusive use of the CPU.


Both CPU only and GPU only rendering, results in identical rendered images. All features available both for CPU or GPU rendering.


Supported operating systems are

  • Android and iOS
  • Windows 7/8
  • Linux


CPU rendering

Available on all platforms and maximizes performance using multi-core and SIMD:

  • On x86 processors SIMD rendering with SSE2, SSE4, AVX or AVX2
  • On ARM processors SIMD rendering with NEON

Both for 32-bit and 64-bit processors.


GPU rendering

Currently only available on Windows 7/8 and requiring a DX11 class GPU.

Provides highest speed rendering.


Some of the features of the Volumize engine include:

  • Shaded volume rendering
  • Segmented volume rendering
  • Endoscopic viewing
  • Maximum intensity projection
  • Thin/thick MPR (tri-linear or tri-cubic interpolation)
  • Embedded polygon rendering


The volume rendering is of very high quality, and is free of artifacts, even with difficult tranfer functions, making use of preintegrated 2D transfer functions.

The segmented volume rendering allows for a different transfer function per segment.

A separate segmentation mask allows for 4 or 16 differently rendered segments.

Each transfer function can instantly be changed without impact on rendering speed.

Also the segmentation mask can instantly be changed with immediate rendering effect.


Volumes have 8 or16 bit per voxel density.

Volumes can be of unlimited size in any direction, both for CPU and GPU rendering.




Volumize volume rendering engine



Mobile Apps

The Volumize Engine runs on Android and iOS.



Volumetric examination of scanned objects, such as body parts, industrial components, fossils, micro-organisms, ...



Teaching of the human and animal anatomy


Game rendering

Smoke, fire and fluid simulation

Volumetric body effects

Organic tunnels


3D printing

Preview of scanned objects prior to printing.