The Volumize engine enables high quality high speed volume rendering using state of the art algorithms.
Volumize enables all rendering algorithms to be computed either by exclusive use of the GPU or by exclusive use of the CPU.
Both CPU only and GPU only rendering, results in identical rendered images. All features available both for CPU or GPU rendering.
Supported operating systems are
Available on all platforms and maximizes performance using multi-core and SIMD:
Both for 32-bit and 64-bit processors.
Currently only available on Windows 7/8/10 and requiring a DX11 class GPU.
Provides highest speed rendering.
Some of the features of the Volumize engine include:
The volume rendering is of very high quality, and is free of artifacts, even with difficult tranfer functions, making use of preintegrated 2D transfer functions.
The segmented volume rendering allows for a different transfer function per segment.
A separate segmentation mask allows for 4 or 16 differently rendered segments.
Each transfer function can instantly be changed without impact on rendering speed.
Also the segmentation mask can instantly be changed with immediate rendering effect.
Volumes have 8 or16 bit per voxel density.
Volumes can be of unlimited size in any direction, both for CPU and GPU rendering.
Volumize volume rendering engine